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Dead rising 4 mods
Dead rising 4 mods









dead rising 4 mods

Crosshair textures always use double than the set value. More samples mean more accuracy and smoother steps, but also more GPU usage. Unfortunately, this is triggered in the skills menu screen, which will look bad until you press this key. Disabled by default, but the automatic convergence preset enables it when needed.

dead rising 4 mods

If you ever see strange issues in the title screen or after loading your save (elements at screen depth that shouldn't be there), reboot the game or maybe consider going to the "C:\Users\XXXX\AppData\Local\Temp\NVIDIA Corporation\NV_Cache" folder and deleting everything inside. Launch the game and let it overwrite the profile. Right click "deadrising3.exe", go to the "Compatibility" tab and check the "Disable fullscreen optimizations" and "Run as administrator" options. Download this file and extract its contents in the "deadrising3" folder, where "deadrising3.exe" is. The "m" hotkey fixes this, but at a moderate-high CPU performance cost. There is some geometry culling that doesn't happen in 2D, especially noticeable in open areas. There is some lighting clipping at very long distances. Optional windows reflections at more depth with the "n" key. If you want to modify or disable this, open "d3dx.ini" and go to the "" block. By default cutscenes are at low (0.5) convergence with non dynamic HUD, and gameplay has 1.2 convergence and dynamic HUD. Automatic convergence preset, triggered for gameplay.

dead rising 4 mods

With tweakable number of samples for more or less accuracy at the cost of GPU performance. Shadows and lighting at all resolutions and settings.











Dead rising 4 mods